Hi, I'm Jaiyan Khosa. I make games that are a little bit different. Games for going into things like love, death, fear, time, thought, security, comparison, ambition, belief, attachment, pleasure, pain, sorrow, and authority. Games for exploring the human condition.

Inspired by J. Krishnamurti's message, I love seeing if games can awaken intelligence in fun, interactive and meaningful ways.

Mavenmob is what I use to develop and publish my games with the help of some delightfully awesome collaborators.

Here's what I'm currently working on

The Word Is Not The Thing


And some of my older games

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