The Word Is Not The Thing: Update 6

I had a chance to finish The Word Is Not The Thing. The past two months have been a little bit busy, with packing, planning, moving, and settling in, yet again. This time I moved across Canada, by driving, and decided to set up for now in Montreal, and go from there.

Since my last post, I was inspired to add some more visual effects to the game, so I added more lighting, blurs and shakes. I think overall it adds an appeal. I had to keep in mind that they can be distracting so I kept them off the zoomed in portions of the game. I also made three word sizes and their corresponding particle effects. Overall, I cleaned everything up, from spelling, word counts, textures, spacing, clarity and flow. On top of that I updated the game page with a video background. And in the end, there are 150 words to play with.

I also updated the trailer and created some animated gifs and screenshots and put the full version on Itch.io and Steam. The iOS and Android version will follow shortly. I will also create a PDF booklet for the game because I think that’s worth doing. I’m going to use Affinity Publisher, hopefully the beta is stable enough for what I need it for.

Get more frequent design insights, screenshots and more on mavenmob’s patreon blog. You can view it here: https://www.patreon.com/mavenmob/posts

Paws: Final Update

I recently got back into things and finished up Paws after spending the past few months packing, travelling, moving, settling in, and puppy! Good to get back into things and move forward with the type of games I really want to make from here on out.

Check out Paws. It was sort of my learning Unity/C# project. Enjoy!

http://mavenmob.com/paws

Bullet Bob is out

Bullet Bob is out for those of you who like to play games. It’s a casual game of the platforming type. You may find yourself getting pissed off. Or smiling.

Check it out. Leave a review, or rate it!

Your help is imperative. You will be blessed. You are blessed!

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