The Word Is Not The Thing is a video game inspired by J. Krishnamurti’s message:
“where there is fear there is no love. The problem is to comprehend fear, not how to get rid of fear. If you merely want to get rid of fear, then take a pill which will tranquilize you, and go to sleep. There are innumerable forms of escape from fear; but if you escape, run away, fear will follow you everlastingly. To be fundamentally free of fear, you must understand this process of naming, and realize that the word is never the thing. The mind must be capable of separating the word from the feeling, and must not let the word interfere with direct perception of the feeling, which is the fact. When you have gone so far, penetrated so deeply, you will discover there is buried in the unconscious the fundamental cause of fear. And again, if you avoid it. if you escape from it, saying it is too fearful, if you do not go into it without giving it a name, you will never go beyond it. The mind has to come face to face with the fact of complete inward loneliness, and not allow itself to do anything about that fact. That extraordinary thing called fear is the very essence of the self, the ‘me’, with its web of words in which the mind is caught. Only when the mind is capable of going beyond that ultimate loneliness, is there freedom – the absolute freedom from fear. And only then will you find out for yourself what is reality, that immeasurable energy which has no beginning and no end.”
J. Krishnamurti was a 20th century philosopher, speaker and writer. His subject matter included psychological revolution, the nature of mind, meditation, inquiry, human relationships, and bringing about a radical change in society. He constantly stressed the need for a revolution in the psyche of every human being and emphasized that such a revolution cannot be brought about by any external entity, be it religious, political, or social.