Paws: Update 4

Recently added a few things to Paws and finished up the panic scene.

I decided to make the levels all about reaching the target score while balancing between using power-ups to keep going without using all the panics or moves. One can complete a level by getting power-ups, keeping the stress meter down, not making too many moves and skillfully using the other power-ups.

The stress meter is not necessarily to deter. It’s to make the game funner, not stress the player out. I’ve made it so that it’s not difficult to keep it down. And even if it gets too high, that’s where the power-ups come in. I was also able to change the pitch of the background music to match the stress meter with Unity’s audio mixer snapshots.

With the panic scene, one needs to keep their finger on the screen and follow along with the animation to get back to the level.

Next up is the menu, level start/complete/fail boxes, facebook integration, animating Paws and level design.

 

Paws: Update 3

Update video showing the stress meter working. Feels good when it relaxes all the way with the Zen Powerup. It changes color, pauses, resets, changes speed depending on how many possible swaps there are, and decreases based on how many points you get in a chain bonus. Almost time to bring Paws to life.

Check out http:/mavenmob.com/paws and stay in touch.

 

Paws: Update 2

Check out the video to see how Paws (http://mavenmob.com/paws) is coming along.

New things since the last update include clearing mind jellys and using bomb pieces to clear entire rows or columns. There will be 80 levels with increasing difficulty, and the powerups are at the top. The powerups include resetting the stress meter, pausing the stress meter, 5 more moves, 1 more panic, and removing any one type of idea from Paws’ head.

Unity is far better than using Spritekit/Xcode. I’m glad I switched. Up next is the stress meter and animating Paws.

Check out Paws and stay in touch.

 

Paws site is up.

Paws the puzzle game has a site up now where you can sign up to be notified when it is released. Check it out here. Please help spread the word. I put up the mockups I created, which were helpful in thinking the game through. I’ll post any changes and updates as they come up as I go further into the programming and playtesting of the game. I’m also looking to do some deeper Facebook integration, whatever that may mean.

Check out Paws and stay in touch.

 

Paws: Update 1

Poor little Paws. He overheard some humans talking about all the things they stress about and now he’s got all these crazy ideas about stress and relaxing stuck in his head! No wonder his stress levels are all over the place. Help Paws on his journey. Remove the ideas of stress and relaxing from his head. Ensure that he doesn’t panic! Calm him down and help him breathe!

Paws, my new game is starting to come together. I created a few mockups to help flesh out some details and how things may work together. I also started on a little backstory about Paws.

It’s no longer so much about balancing between stressors and relaxers, but to remove the whole idea of stress and relaxing from Paws’ head.

Somehow it’s turning into a match-3 game of sorts. There are 8 pieces, 5 special resources, a stress meter, target scores, move limiting, and stubborn pieces that are harder to get rid of than others. Point is to make matches to keep the stress meter from going up in order to reach each level’s objective. The more combos you make at a time, the happier Paws gets, the more the stress meter comes down.

Check out the layout so far and stay up to date on Facebook or Twitter for now.

 

Say Hello To Paws

Started on my new game last week. It’s called Paws. It’s a puzzle game where you have to balance between different stressors and relaxers while ensuring that little Paws’ stress doesn’t build up causing him to have a panic attack. And if he does, there is a little mechanic to breathe him out of it.

I’m excited. This is the first game I’m designing while actually learning some game design, as well as my first made using Unity and C#. Say hello to Paws, the character from my new game, getting an anime studio makeover.

Stay up to date via Twitter or Facebook!

 

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Bullet Bob is out

Bullet Bob is out for those of you who like to play games. It’s a casual game of the platforming type. You may find yourself getting pissed off. Or smiling.

Check it out. Leave a review, or rate it!

Your help is imperative. You will be blessed. You are blessed!

http://bit.ly/10qyKiW