Recently added a few things to Paws and finished up the panic scene.
I decided to make the levels all about reaching the target score while balancing between using power-ups to keep going without using all the panics or moves. One can complete a level by getting power-ups, keeping the stress meter down, not making too many moves and skillfully using the other power-ups.
The stress meter is not necessarily to deter. It’s to make the game funner, not stress the player out. I’ve made it so that it’s not difficult to keep it down. And even if it gets too high, that’s where the power-ups come in. I was also able to change the pitch of the background music to match the stress meter with Unity’s audio mixer snapshots.
With the panic scene, one needs to keep their finger on the screen and follow along with the animation to get back to the level.
Next up is the menu, level start/complete/fail boxes, facebook integration, animating Paws and level design.