Based in Canada
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The Word Is Not The Thing
Mavenmob is the work of Jaiyan Khosa, an indie game developer from Canada who loves exploring the human condition through video games. He makes games for going into things like love, death, fear, time, thought, security, comparison, ambition, belief, attachment, pleasure, pain, sorrow, and authority. Overall, he's inspired by J. Krishnamurti's message and loves seeing if games can awaken intelligence in fun, interactive and meaningful ways.
He's currently doing production for The Word Is Not The Thing, a game that explores fear, our relationship to words and the emotional effect they have on us.
Mavenmob was started in 2012 by Jaiyan after he finished his degree and did a little bit of traveling. Initially, he wanted to make his own products that somehow helped people and also maybe brought together his interests in spirituality, psychology and philosophy.
With a background in graphic design and web development, he learned programming and released his first iOS app in 2013. Soon after, he decided to focus on making games only, using SpriteKit for his next project, but switching to Unity in 2015. While working on his first Unity game, he also used J. Krishnamurti's teachings as a mirror for understanding himself.
In 2017, he brought it all together and now uses the medium of video games for going into things like love, death, fear, time, thought, security, comparison, ambition, belief, attachment, pleasure, pain, sorrow, and authority.
He thinks it's amazing that video games are most immediately about the direct relationship between a player’s actions and their consequences. And by going into these things through the medium itself, we get a chance to understand ourselves in relationship to people, things, and ideas in a way that is new and fresh.
He's inspired by J. Krishnamurti's message that change must begin with the human being and not with the outward structure, that to understand the world one has to understand oneself. J. Krishnamurti was a 20th century philosopher whose subject matter included psychological revolution, the nature of mind, meditation, inquiry and human relationships.
If only one person gets introduced to the importance of understanding themselves then what Mavenmob games will have done will have been worthwhile. If anything, these games may just help grow the medium, and that is worth doing in itself.
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