Paws the puzzle game has a site up now where you can sign up to be notified when it is released. Check it out here. Please help spread the word. I put up the mockups I created, which were helpful in thinking the game through. I’ll post any changes and updates as they come up as I go further into the programming and playtesting of the game. I’m also looking to do some deeper Facebook integration, whatever that may mean.
Poor little Paws. He overheard some humans talking about all the things they stress about and now he’s got all these crazy ideas about stress and relaxing stuck in his head! No wonder his stress levels are all over the place. Help Paws on his journey. Remove the ideas of stress and relaxing from his head. Ensure that he doesn’t panic! Calm him down and help him breathe!
Paws, my new game is starting to come together. I created a few mockups to help flesh out some details and how things may work together. I also started on a little backstory about Paws.
It’s no longer so much about balancing between stressors and relaxers, but to remove the whole idea of stress and relaxing from Paws’ head.
Somehow it’s turning into a match-3 game of sorts. There are 8 pieces, 5 special resources, a stress meter, target scores, move limiting, and stubborn pieces that are harder to get rid of than others. Point is to make matches to keep the stress meter from going up in order to reach each level’s objective. The more combos you make at a time, the happier Paws gets, the more the stress meter comes down.
Check out the layout so far and stay up to date on Facebook or Twitter for now.
Started on my new game last week. It’s called Paws. It’s a puzzle game where you have to balance between different stressors and relaxers while ensuring that little Paws’ stress doesn’t build up causing him to have a panic attack. And if he does, there is a little mechanic to breathe him out of it.
I’m excited. This is the first game I’m designing while actually learning some game design, as well as my first made using Unity and C#. Say hello to Paws, the character from my new game, getting an anime studio makeover.